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re: Trial of Valor Helya

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Though she once served as Odyn's right hand, the vengeful Helya will stop at nothing to ensure her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.

Overview

Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.
Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.
Helya then orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
 
Damage Dealers: 
Healers: 
Tanks: 
 
Stage One: Low Tide: 
Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.
  • Tentacle StrikeTentacle Strike: Helya's tentacle emerges at the front or back of the platform.
    The tentacle strikes the ground after several seconds, inflicting 2000000 Nature damage, divided amongst all enemies struck.
    If the tentacle impacts the ground without resistance, it sends shockwaves across the platform, inflicting 2000000 Nature damage to all players.
  • Tentacle SlamTentacle Slam: If no targets are struck by Tentacle Strike, the impact sends a shockwave across the platform inflicting 2000000 Nature damage to all enemies.
  • Taint of the SeaTaint of the Sea: Taints a target, inflicting 250000 Frost damage every second. When this aura is removed, the taint explodes, inflicting 61750 to 68250 Frost damage to all players.
  • Tainted EssenceTainted Essence: The expelled Taint of the Sea leaves behind a Tainted Essence, which explodes after a short time, inflicting 855000 to 945000 Frost damage to enemies within 8 yards.
  • Corrosive NovaCorrosive Nova: Blasts all enemies with corrosive magic, inflicting 390000 to 410000 Frost damage while no players are in melee range.
    • Corrosive Nova empowers Helya, increasing all damage done by 3%. This effect stacks.
Stage Two: From the Mists: 
Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.
  • Helya
    • Fury of the MawFury of the Maw: Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
      Fury of the Maw washes away Bilewater Liquefaction, Decay, and Desiccated Decaying Minions.
      • Raging TempestRaging Tempest: Increases Fury of the Maw damage by 10%. This effect stacks.
    • TorrentTorrent: Blasts several enemies with brackish water, inflicting 95000 to 105000 Frost damage.
      • Building Storm: Increases Torrent damage by 5%. This effect stacks.
    • Gripping Tentacle: Helya grips the landmass, allowing her to command the waves of the sea and attack players from relative safety. Defeating these wound her, eventually forcing her back ashore.
  • Grimelord
    • Sludge NovaSludge Nova: Stomps the ground, inflicting 1662500 to 1837500 Plague damage to enemies within 15 yards and knocking them back.
    • Fetid RotFetid Rot: Afflicts several targets within 70 yards with Fetid Rot, inflicting 65000 Nature damage per stack every 3 sec and decreasing healing received by 15% per stack, periodically reducing in effectiveness.
      When removed, inflicts 556000 Nature damage to allies within 5 yards, applying Fetid Rot to any target struck.

      In this difficulty, Fetid Rot spreads every period.

      • BlazeBlaze: Increases the stack count on Fetid Rot by 1. (Mythic)
    • Anchor SlamAnchor Slam: Slams the ground with his anchor, inflicting 2850000 to 3150000 Physical damage and knocks them up, and increases all damage taken by targets struck by 400% for 6 seconds.
  • Night Watch Mariner
    • Lantern of DarknessLantern of Darkness: Exposes shadowy energy within his lantern, inflicting 36562 to 38438 Shadow damage every half-second to all enemies for 6 sec. This damage increases by 75% each pulse. This effect stacks.
    • Ghostly RageGhostly Rage: Enters a ghostly rage, increasing attack speed by 30% for 6 sec.
    • Give No QuarterGive No Quarter: Pierces the veil, moving seamlessly through the world. Upon reaching the destination, inflicts 266000 to 294000 Arcane damage to any targets within 8 yards.
  • Helarjer Mistcaller (Mythic)
    • Mist InfusionMist Infusion: Infuses Helya with the mists of Helheim, allowing her to cast Fury of the Maw more frequently.
    • Bleak EruptionBleak Eruption: Successful or interrupted casts of Mist Infusion invoke a Bleak Eruption, inflicting 190000 to 210000 Frost damage to all enemies.
  • Decaying Minion
    • DecayDecay: An aura of decay lingers, inflicting 150000 Nature damage to nearmy enemies.
Stage Three: Helheim's Last Stand: 
Helya orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
  • Helya
    • Orb of CorrosionOrb of Corrosion: Conjure an Orb of Corrosion which passes over the encounter area, pulsing 350000 Frost damage every second at several locations, tracking nearby players and creating patches of Decay.
      Taking damage from an Orb of Corrosion increases damage taken by Orb of Corrosion by 100%. This effect stacks.
      Orb of Corrosion triggers Tainted Reanimation every pulse.
      • DecayDecay: An aura of decay lingers, inflicting 150000 Nature damage to nearmy enemies.
      • Corrosive SlicerCorrosive Slicer: A beam of corrosive energy surges between the Orbs, inflicting 5000000 Frost damage to enemies struck by the beam. (Mythic)
    • Taint of the SeaTaint of the Sea: Taints a target, inflicting 250000 Frost damage every second. When this aura is removed, the taint explodes, inflicting 61750 to 68250 Frost damage to all players.
      • Tainted EssenceTainted Essence: The expelled Taint of the Sea leaves behind a Tainted Essence, which explodes after a short time, inflicting 855000 to 945000 Frost damage to enemies within 8 yards.
    • Corrupted BreathCorrupted Breath: Breathes out corrupt magic, inflicting 380000 to 420000 Shadow damage to enemies in a frontal cone and applying Dark Hatred.
      This creates several Corrupted Axions.
      • Corrupted AxionCorrupted Axion: Fires a gout of shadowy magic at a targeted location, inflicting 712500 to 787500 Shadow damage and absorbing 712500 to 787500 healing for 30 sec to targets within 5 yards of the impact location. In the axion strikes no targets, it explodes, applying Corrupted Axion to all players. This effect stacks.
        • CorruptedCorrupted: The Corrupted Axion instills insidious thoughts if not removed, granting Helya power over their actions, charming them. This effect breaks if their health goes below 10%. (Mythic)
      • Corrupted<a class="spell" style="box-sizing: border-box; color: #78dcff; text-decoration: none;


_________________



  • “GO AWAY AND COME BACK TOMORROW! WE'LL DISCUSS THE BEAM THEN! FIDDLE DE-DEE, SAID SCARLETT, WE'LL TALK ABOUT THE BEAM TOMORROW, FOR TOMORROW IS ANOTHER DAY!”



   — Tick-Tock Man
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