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Ticktockman
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re: Trial of Valor Odyn

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In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

Overview

Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast RevivifyRevivify Odyn leaps into battle.

At 55% health remaining, Odyn shows his true power and begins to fill the room with Cleansing FlameCleansing Flame. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.
 
Damage Dealers: 
  • While Hyrja is active, help soak the damage of Shield of LightShield of Light.
  • While Hymdall is active, avoid standing near other players as he casts Horn of ValorHorn of Valor.
  • When Odyn casts Draw PowerDraw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring BlastUnerring Blast
  • Move away from other players when afflicted by Storm of JusticeStorm of Justice.

Healers: 

  • While Hyrja is active, help soak the damage of Shield of LightShield of Light.
  • While Hymdall is active, avoid standing near other players as Horn of ValorHorn of Valor hits nearby allies.
  • When Odyn casts Draw PowerDraw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring BlastUnerring Blast.
  • Move away from other players when afflicted by Storm of JusticeStorm of Justice.
Tanks: 
  • While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's BondValarjar's Bond .
  • Odyn's TestOdyn's Test will stack until Odyn melee attacks a different target.
  • Move as far away from Odyn as possible while afflicted with Stormforged SpearStormforged Spear.
 
Stage One: Might of the Valarjar
    • Dancing BladeDancing Blade: Hymdall throws an enchanted blade towards a random player, inflicting 341250 to 358750 Physical damage upon landing. The blade then begins to whirl, inflicting 536250 to 563750 Physical damage every 2 sec to all nearby enemies.
    • Horn of ValorHorn of Valor: Inflicts 4875000 to 5125000 Physical damage to all enemies within 15 yards and causes all players to resonate inflicting 633750 to 666250 Physical damage to allies within 5 yards.
    • Valarjar's BondValarjar's Bond: While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
    •  RevivifyRevivify: Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 100% of the caster's maximum life.
      • The cast is interrupted if both Hyrja and Hymdall are defeated.
  •  Hyrja
    • Expel LightExpel Light: Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 1218750 to 1281250 Holy damage to all players within 8 yards.
    • Shield of LightShield of Light: Hyrja charges her shield with light, launching a burst of energy towards a random player, inflicting 4500000 Holy damage split between all enemies in a line.
    • Valarjar's BondValarjar's Bond: While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
    •  RevivifyRevivify: Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 100% of the caster's maximum life.
      The cast is interrupted if both Hyrja and Hymdall are defeated.
    • Draw PowerDraw Power: Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
      • Unerring BlastUnerring Blast (Normal, Heroic, Raid Finder)
      • Unerring BlastUnerring Blast (Mythic)
      • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast. (Normal, Heroic, Raid Finder)
        • Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
  • ProtectedProtected: A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%. (Mythic)
  • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune empowers the rune, allowing players with a matching symbol to become Protected. (Mythic)
    • Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
Stage Two: The Prime Designate
  • Test of the Ages: Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.
    Bringing them to 85% health causes them to exit the arena until called upon again. (Mythic)
    • Valarjar's BondValarjar's Bond While Odyn, Hymdall, or Hyrja are within 35 yards of each other their damage taken is reduced by 99%. (Mythic)
    • Odyn's TestOdyn's Test With each consecutive melee attack against the same target, Odyn's attack speed increases by 8%. This effect stacks.
    • Spear of LightSpear of Light: Odyn creates a Spear of Light at the location of several players, inflicting 1218750 to 1281250 Holy damage to players within 8 yards of the impact.  
      In addition, when each spear is summoned it expels 5 Glowing Fragments.
      Touching a Spear of Light causes it to Shatter.
      • ShatterShatter: The Spear of Light shatters, inflicting 564000 to 594000 Holy damage to all players and emitting 5 Glowing Fragments.
      • Glowing FragmentGlowing Fragment: Touching a fragment causes it to erupt, stunning the target for 3 sec and inflicting 828750 to 871250 Holy damage.
  • Shatter SpearsShatter Spears: Inflicts 438750 to 461250 Holy damage to all players. In addition, all remaining Spears of Light are Shattered.
  • Draw PowerDraw Power: Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
    • Unerring BlastUnerring Blast (Normal. Heroic, Raid Finder)
    • Unerring BlastUnerring Blast (Mythic)
    • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast. (Normal, Heroic, Raid Finder)
      • Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
  • ProtectedProtected: A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%. (Mythic)
  • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer brands up to 4 players with a rune. Players with a matching symbol can touch the rune to become Protected. (Mythic)
  •  Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
Stage Three: The Final Test


_________________



  • “GO AWAY AND COME BACK TOMORROW! WE'LL DISCUSS THE BEAM THEN! FIDDLE DE-DEE, SAID SCARLETT, WE'LL TALK ABOUT THE BEAM TOMORROW, FOR TOMORROW IS ANOTHER DAY!”



   — Tick-Tock Man
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